Arcana Force Deck Breakdown

Cards Usage Statistic

Main Deck

Arcana Force 0 - The Fool
Arcana Force 0 - The Fool
Arcana Force 0 - The Fool
LIGHT 1
Arcana Force 0 - The Fool
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ● Heads: Negate your card effects that target this card, and destroy them. ● Tails: Negate your opponent's card effects that target this card, and destroy them.

Arcana Force EX - The Dark Ruler
Arcana Force EX - The Dark Ruler
Arcana Force EX - The Dark Ruler
LIGHT 10
Arcana Force EX - The Dark Ruler
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. ● Tails: If this card is destroyed, destroy all cards on the field.

Arcana Force V - The Hierophant
Arcana Force V - The Hierophant
Arcana Force V - The Hierophant
LIGHT 4
Arcana Force V - The Hierophant
  • ATK:

  • 1500

  • DEF:

  • 1500


You can discard this card; this turn, your opponent cannot activate cards or effects when an "Arcana Force" monster(s) is Summoned to your field. If this card is Summoned: Toss a coin. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck with a different name from the monsters you control and in your GY. ● Tails: Special Summon 1 "Arcana Force" monster from your Deck to your opponent's field.

Arcana Force XIX - The Sun
Arcana Force XIX - The Sun
Arcana Force XIX - The Sun
LIGHT 7
Arcana Force XIX - The Sun
  • ATK:

  • 2900

  • DEF:

  • 2900


If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand. You can only use this effect of "Arcana Force XIX - The Sun" once per turn. If this card is Summoned: Toss a coin. ● Heads: Set 1 Spell from your Deck that has a coin tossing effect. ● Tails: Destroy all cards in the Spell & Trap Zones.

Arcana Force XV - The Fiend
Arcana Force XV - The Fiend
Arcana Force XV - The Fiend
LIGHT 7
Arcana Force XV - The Fiend
  • ATK:

  • 2500

  • DEF:

  • 2500


You can discard this card; add 1 "Light Barrier" from your Deck or GY to your hand. If this card is Summoned: Toss a coin and this card gains the appropriate effect. ● Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller. ● Tails: If an attack is declared involving this card: Destroy all monsters on the field.

Arcana Force XXI - The World
Arcana Force XXI - The World
Arcana Force XXI - The World
LIGHT 8
Arcana Force XXI - The World
  • ATK:

  • 3100

  • DEF:

  • 3100


When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Sky Striker Ace - Raye
Sky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.

Sky Striker Ace - Roze
Sky Striker Ace - Roze
Sky Striker Ace - Roze
LIGHT 4
Sky Striker Ace - Roze
  • ATK:

  • 1500

  • DEF:

  • 1500


If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Arcana Reading
Arcana Reading
Arcana Reading
Spell Normal
Arcana Reading

    Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading". ● Tails: Your opponent adds 1 card from their Deck to their hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster. You can only use each effect of "Arcana Reading" once per turn.

    Arcana Spread
    Arcana Spread
    Arcana Spread
    Spell Normal
    Arcana Spread

      Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck. ● Tails: Special Summon 1 monster that has a coin tossing effect from your GY. You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect. You can only use 1 "Arcana Spread" effect per turn, and only once that turn.

      Dark Ruler No More
      Dark Ruler No More
      Dark Ruler No More
      Spell Normal
      Dark Ruler No More

        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



        Tag(s):

        Forbidden Droplet
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          Harpie's Feather Duster
          Harpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            Heavy Storm
            Heavy Storm
            Heavy Storm
            Spell Normal
            Heavy Storm

              Destroy all Spell and Trap Cards on the field.

              Light Barrier
              Light Barrier
              Light Barrier
              Spell Field
              Light Barrier

                During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.

                Light Force
                Light Force
                Light Force
                Spell Continuous
                Light Force

                  Once per turn, during your Standby Phase, if "Light Barrier" is not in your Field Zone: Toss a coin. If tails, the following effects are negated until your next Standby Phase. ● Fairy monsters you control gain 300 ATK/DEF. ● You can discard 1 card; add 2 "Arcana Force" monsters with different names from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except "Arcana Force" monsters. You can only use this effect of "Light Force" once per turn.

                  Lightning Storm
                  Lightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                    Tag(s):

                    Raigeki
                    Raigeki
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.



                      Tag(s):

                      Sky Striker Mecha - Hornet Drones
                      Sky Striker Mecha - Hornet Drones
                      Sky Striker Mecha - Hornet Drones
                      Spell Quick
                      Sky Striker Mecha - Hornet Drones

                        If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.

                        Sky Striker Mobilize - Engage!
                        Sky Striker Mobilize - Engage!
                        Sky Striker Mobilize - Engage!
                        Spell Normal
                        Sky Striker Mobilize - Engage!

                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                          Sky Striker Mobilize - Linkage!
                          Sky Striker Mobilize - Linkage!
                          Sky Striker Mobilize - Linkage!
                          Spell Quick
                          Sky Striker Mobilize - Linkage!

                            If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.

                            Sky Striker Special Maneuver - Lemnisgate!
                            Sky Striker Special Maneuver - Lemnisgate!
                            Sky Striker Special Maneuver - Lemnisgate!
                            Spell Quick
                            Sky Striker Special Maneuver - Lemnisgate!

                              Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.

                              The Fallen & The Virtuous
                              The Fallen & The Virtuous
                              The Fallen & The Virtuous
                              Spell Quick
                              The Fallen & The Virtuous

                                (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.

                                Triple Tactics Talent
                                Triple Tactics Talent
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                  Tag(s):

                                  Upstart Goblin
                                  Upstart Goblin
                                  Upstart Goblin
                                  Spell Normal
                                  Upstart Goblin

                                    Draw 1 card, then your opponent gains 1000 LP.

                                    Extra Deck

                                    Albion the Branded Dragon
                                    Albion the Branded Dragon
                                    Albion the Branded Dragon
                                    DARK 8
                                    Albion the Branded Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.

                                    Arcana Force EX - The Chaos Ruler
                                    Arcana Force EX - The Chaos Ruler
                                    Arcana Force EX - The Chaos Ruler
                                    LIGHT 10
                                    Arcana Force EX - The Chaos Ruler
                                    • ATK:

                                    • 3300

                                    • DEF:

                                    • 3300


                                    3 "Arcana Force" monsters with different names Must be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. If this card is Special Summoned: Toss a coin. ● Heads: Special Summon 1 Level 10 "Arcana Force" monster from your hand or Deck, ignoring its Summoning conditions. ● Tails: Add 1 card from your Deck to your hand that has a coin tossing effect. While "Light Barrier" is in the Field Zone, your opponent cannot activate the effects of monsters on the field.

                                    Prototype Sky Striker Ace - Amatsu
                                    Prototype Sky Striker Ace - Amatsu
                                    Prototype Sky Striker Ace - Amatsu
                                    DARK
                                    Prototype Sky Striker Ace - Amatsu
                                    • ATK:

                                    • 1500

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 "Sky Striker Ace" monster You can only Special Summon "Protoype Sky Striker Ace - Amatsu" once per turn. When a monster your opponent controls with 2000 or more ATK activates its effect (Quick Effect): You can make the activated effect become "Destroy 1 "Sky Striker Ace" Link Monster your opponent controls". When an attack is declared involving this card and an opponent's monster: You can target 1 "Sky Striker Ace" monster you control and 1 card your opponent controls; destroy them. You can only use each effect of "Prototype Sky Striker Ace - Amatsu" once per turn.

                                    Sky Striker Ace - Azalea
                                    Sky Striker Ace - Azalea
                                    Sky Striker Ace - Azalea
                                    DARK
                                    Sky Striker Ace - Azalea
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Top-Left

                                    Bottom-Right


                                    2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.

                                    Sky Striker Ace - Camellia
                                    Sky Striker Ace - Camellia
                                    Sky Striker Ace - Camellia
                                    DARK
                                    Sky Striker Ace - Camellia
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Top-Right

                                    Bottom-Left


                                    2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.

                                    Sky Striker Ace - Hayate
                                    Sky Striker Ace - Hayate
                                    Sky Striker Ace - Hayate
                                    WIND
                                    Sky Striker Ace - Hayate
                                    • ATK:

                                    • 1500

                                    • LINK-1

                                    Link Arrow:

                                    Bottom-Left


                                    1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.

                                    Sky Striker Ace - Kagari
                                    Sky Striker Ace - Kagari
                                    Sky Striker Ace - Kagari
                                    FIRE
                                    Sky Striker Ace - Kagari
                                    • ATK:

                                    • 1500

                                    • LINK-1

                                    Link Arrow:

                                    Top-Left


                                    1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.

                                    Sky Striker Ace - Kaina
                                    Sky Striker Ace - Kaina
                                    Sky Striker Ace - Kaina
                                    EARTH
                                    Sky Striker Ace - Kaina
                                    • ATK:

                                    • 1500

                                    • LINK-1

                                    Link Arrow:

                                    Bottom-Right


                                    1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.

                                    Sky Striker Ace - Shizuku
                                    Sky Striker Ace - Shizuku
                                    Sky Striker Ace - Shizuku
                                    WATER
                                    Sky Striker Ace - Shizuku
                                    • ATK:

                                    • 1500

                                    • LINK-1

                                    Link Arrow:

                                    Top-Right


                                    1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.

                                    Sky Striker Ace = Zero
                                    Sky Striker Ace = Zero
                                    Sky Striker Ace = Zero
                                    LIGHT
                                    Sky Striker Ace = Zero
                                    • ATK:

                                    • 2000

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.

                                    Ecclesia of the Black Dragon
                                    Ecclesia of the Black Dragon
                                    Ecclesia of the Black Dragon
                                    LIGHT 8
                                    Ecclesia of the Black Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both and this card into the Deck. You can only use each effect of "Ecclesia of the Black Dragon" once per turn.

                                    Main: 55 Extra: 15

                                    2 cardArcana Force 0 - The Fool 2 cardArcana Force 0 - The Fool
                                    Arcana Force 0 - The Fool
                                    LIGHT 1
                                    Arcana Force 0 - The Fool
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ● Heads: Negate your card effects that target this card, and destroy them. ● Tails: Negate your opponent's card effects that target this card, and destroy them.


                                    1 cardArcana Force EX - The Dark Ruler 1 cardArcana Force EX - The Dark Ruler
                                    Arcana Force EX - The Dark Ruler
                                    LIGHT 10
                                    Arcana Force EX - The Dark Ruler
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. ● Tails: If this card is destroyed, destroy all cards on the field.


                                    1 cardArcana Force III - The Empress 1 cardArcana Force III - The Empress
                                    Arcana Force III - The Empress
                                    LIGHT 4
                                    Arcana Force III - The Empress
                                    • ATK:

                                    • 1300

                                    • DEF:

                                    • 1300


                                    When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.


                                    2 cardArcana Force IV - The Emperor 2 cardArcana Force IV - The Emperor
                                    Arcana Force IV - The Emperor
                                    LIGHT 4
                                    Arcana Force IV - The Emperor
                                    • ATK:

                                    • 1400

                                    • DEF:

                                    • 1400


                                    When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK.


                                    3 cardArcana Force V - The Hierophant 3 cardArcana Force V - The Hierophant
                                    Arcana Force V - The Hierophant
                                    LIGHT 4
                                    Arcana Force V - The Hierophant
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1500


                                    You can discard this card; this turn, your opponent cannot activate cards or effects when an "Arcana Force" monster(s) is Summoned to your field. If this card is Summoned: Toss a coin. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck with a different name from the monsters you control and in your GY. ● Tails: Special Summon 1 "Arcana Force" monster from your Deck to your opponent's field.


                                    1 cardArcana Force VI - The Lovers 1 cardArcana Force VI - The Lovers
                                    Arcana Force VI - The Lovers
                                    LIGHT 4
                                    Arcana Force VI - The Lovers
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1600


                                    When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters.


                                    3 cardArcana Force XIX - The Sun 3 cardArcana Force XIX - The Sun
                                    Arcana Force XIX - The Sun
                                    LIGHT 7
                                    Arcana Force XIX - The Sun
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2900


                                    If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand. You can only use this effect of "Arcana Force XIX - The Sun" once per turn. If this card is Summoned: Toss a coin. ● Heads: Set 1 Spell from your Deck that has a coin tossing effect. ● Tails: Destroy all cards in the Spell & Trap Zones.


                                    3 cardArcana Force XV - The Fiend 3 cardArcana Force XV - The Fiend
                                    Arcana Force XV - The Fiend
                                    LIGHT 7
                                    Arcana Force XV - The Fiend
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2500


                                    You can discard this card; add 1 "Light Barrier" from your Deck or GY to your hand. If this card is Summoned: Toss a coin and this card gains the appropriate effect. ● Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller. ● Tails: If an attack is declared involving this card: Destroy all monsters on the field.


                                    1 cardArcana Force XXI - The World 1 cardArcana Force XXI - The World
                                    Arcana Force XXI - The World
                                    LIGHT 8
                                    Arcana Force XXI - The World
                                    • ATK:

                                    • 3100

                                    • DEF:

                                    • 3100


                                    When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.


                                    3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                                    Mulcharmy Fuwalos
                                    WIND 4
                                    Mulcharmy Fuwalos
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 600


                                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                    3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                                    Nibiru, the Primal Being
                                    LIGHT 11
                                    Nibiru, the Primal Being
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 600


                                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                    3 cardArcana Reading 3 cardArcana Reading
                                    Arcana Reading
                                    Spell Normal
                                    Arcana Reading

                                      Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading". ● Tails: Your opponent adds 1 card from their Deck to their hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster. You can only use each effect of "Arcana Reading" once per turn.


                                      3 cardArcana Spread 3 cardArcana Spread
                                      Arcana Spread
                                      Spell Normal
                                      Arcana Spread

                                        Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck. ● Tails: Special Summon 1 monster that has a coin tossing effect from your GY. You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect. You can only use 1 "Arcana Spread" effect per turn, and only once that turn.


                                        1 cardCalled by the Grave
                                        1 cardCalled by the Grave
                                        Called by the Grave
                                        Spell Quick
                                        Called by the Grave

                                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                          Tag(s):

                                          3 cardDark Hole
                                          3 cardDark Hole
                                          Dark Hole
                                          Spell Normal
                                          Dark Hole

                                            Destroy all monsters on the field.


                                            3 cardDark Ruler No More 3 cardDark Ruler No More
                                            Dark Ruler No More
                                            Spell Normal
                                            Dark Ruler No More

                                              Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                              Tag(s):

                                              1 cardHarpie's Feather Duster
                                              1 cardHarpie's Feather Duster
                                              Harpie's Feather Duster
                                              Spell Normal
                                              Harpie's Feather Duster

                                                Destroy all Spell and Trap Cards your opponent controls.




                                                Tag(s):

                                                3 cardLight Barrier 3 cardLight Barrier
                                                Light Barrier
                                                Spell Field
                                                Light Barrier

                                                  During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.


                                                  3 cardLight Force 3 cardLight Force
                                                  Light Force
                                                  Spell Continuous
                                                  Light Force

                                                    Once per turn, during your Standby Phase, if "Light Barrier" is not in your Field Zone: Toss a coin. If tails, the following effects are negated until your next Standby Phase. ● Fairy monsters you control gain 300 ATK/DEF. ● You can discard 1 card; add 2 "Arcana Force" monsters with different names from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except "Arcana Force" monsters. You can only use this effect of "Light Force" once per turn.


                                                    2 cardLightning Storm
                                                    2 cardLightning Storm
                                                    Lightning Storm
                                                    Spell Normal
                                                    Lightning Storm

                                                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                      Tag(s):

                                                      3 cardProhibition 3 cardProhibition
                                                      Prohibition
                                                      Spell Continuous
                                                      Prohibition

                                                        Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).


                                                        2 cardRaigeki
                                                        2 cardRaigeki
                                                        Raigeki
                                                        Spell Normal
                                                        Raigeki

                                                          Destroy all monsters your opponent controls.




                                                          Tag(s):

                                                          3 cardDimensional Barrier
                                                          3 cardDimensional Barrier
                                                          Dimensional Barrier
                                                          Trap Normal
                                                          Dimensional Barrier

                                                            Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                            2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                            Infinite Impermanence
                                                            Trap Normal
                                                            Infinite Impermanence

                                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                              2 cardArcana Force EX - The Chaos Ruler 2 cardArcana Force EX - The Chaos Ruler
                                                              Arcana Force EX - The Chaos Ruler
                                                              LIGHT 10
                                                              Arcana Force EX - The Chaos Ruler
                                                              • ATK:

                                                              • 3300

                                                              • DEF:

                                                              • 3300


                                                              3 "Arcana Force" monsters with different names Must be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. If this card is Special Summoned: Toss a coin. ● Heads: Special Summon 1 Level 10 "Arcana Force" monster from your hand or Deck, ignoring its Summoning conditions. ● Tails: Add 1 card from your Deck to your hand that has a coin tossing effect. While "Light Barrier" is in the Field Zone, your opponent cannot activate the effects of monsters on the field.


                                                              1 cardAccesscode Talker 1 cardAccesscode Talker
                                                              Accesscode Talker
                                                              DARK
                                                              Accesscode Talker
                                                              • ATK:

                                                              • 2300

                                                              • LINK-4

                                                              Link Arrow:

                                                              Top

                                                              Left

                                                              Right

                                                              Bottom


                                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                              Tag(s):

                                                              1 cardI:P Masquerena 1 cardI:P Masquerena
                                                              I:P Masquerena
                                                              DARK
                                                              I:P Masquerena
                                                              • ATK:

                                                              • 800

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                              1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                              Knightmare Phoenix
                                                              FIRE
                                                              Knightmare Phoenix
                                                              • ATK:

                                                              • 1900

                                                              • LINK-2

                                                              Link Arrow:

                                                              Top

                                                              Right


                                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                              1 cardS:P Little Knight
                                                              1 cardS:P Little Knight
                                                              S:P Little Knight
                                                              DARK
                                                              S:P Little Knight
                                                              • ATK:

                                                              • 1600

                                                              • LINK-2

                                                              Link Arrow:

                                                              Left

                                                              Right


                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                              LIGHT
                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                              Tag(s):

                                                              1 cardNumber 27: Dreadnought Dreadnoid 1 cardNumber 27: Dreadnought Dreadnoid
                                                              Number 27: Dreadnought Dreadnoid
                                                              WATER
                                                              Number 27: Dreadnought Dreadnoid
                                                              • ATK:

                                                              • 2200

                                                              • DEF:

                                                              • 1000


                                                              2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                              Number 41: Bagooska the Terribly Tired Tapir
                                                              EARTH
                                                              Number 41: Bagooska the Terribly Tired Tapir
                                                              • ATK:

                                                              • 2100

                                                              • DEF:

                                                              • 2000


                                                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                              1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                                              Number 60: Dugares the Timeless
                                                              FIRE
                                                              Number 60: Dugares the Timeless
                                                              • ATK:

                                                              • 1200

                                                              • DEF:

                                                              • 1200


                                                              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                              1 cardNumber 81: Superdreadnought Rail Cannon Super Dora 1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                                              Number 81: Superdreadnought Rail Cannon Super Dora
                                                              EARTH
                                                              Number 81: Superdreadnought Rail Cannon Super Dora
                                                              • ATK:

                                                              • 3200

                                                              • DEF:

                                                              • 4000


                                                              2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                                              1 cardStarliege Paladynamo 1 cardStarliege Paladynamo
                                                              Starliege Paladynamo
                                                              LIGHT
                                                              Starliege Paladynamo
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 1000


                                                              2 Level 4 LIGHT monsters Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, it has its effects negated. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: Draw 1 card.


                                                              1 cardStarring Knight 1 cardStarring Knight
                                                              Starring Knight
                                                              LIGHT
                                                              Starring Knight
                                                              • ATK:

                                                              • 1900

                                                              • DEF:

                                                              • 1000


                                                              2 Level 4 monsters You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of "Starring Knight" once per turn.


                                                              1 cardSuperdreadnought Rail Cannon Gustav Max 1 cardSuperdreadnought Rail Cannon Gustav Max
                                                              Superdreadnought Rail Cannon Gustav Max
                                                              EARTH
                                                              Superdreadnought Rail Cannon Gustav Max
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                              1 cardSuperdreadnought Rail Cannon Juggernaut Liebe 1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                              Superdreadnought Rail Cannon Juggernaut Liebe
                                                              EARTH
                                                              Superdreadnought Rail Cannon Juggernaut Liebe
                                                              • ATK:

                                                              • 4000

                                                              • DEF:

                                                              • 4000


                                                              3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                                              ocg
                                                              Arcana Force
                                                              5







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